Patch Notes: 0.15 "Pumice" - Tutorial Level!
version 0.15 - 06.19.2019
1. Added exceptions to various scripts to prevent errors that might occur if something cannot be found.
2. Added more conditions to the grappling hook controller to prevent firing or equipping it (mostly for the tutorial at the moment).
3. Fixed a bug where the final portal countdown UI wouldn't update properly.
4. Fixed some issues that might occur with the targeting system when enemies are disabled or don't exist.
5. Added some conditions to prevent equipping the sword and shield (tutorial related, but useful).
6. I separated charge attacks from normal attack combos. I didn't like how attack combo chains fell into a 1-2-3 pattern of left-strike right-strike charge-attack. Now light attacks will simply chain together until you burn through your stamina. Meanwhile, charge attacks are their own separate thing. I will be looking for more attack animations that I can weave into the mix (e.g. there is now a thrust animation in the normal attack chain if you move forwards while attacking).
7. Fixed more sticky animation transitions (There's probably a lot more out there)
8. Added some animation transitions to help jumping attacks work better. No longer do you have to be airborne to do a jump attack.
9. Adjusted the speeds of attack animations to be more consistent
10. Reduced attack angles for normal attacks. Normal attacks now have a 90 degree attack angle versus their previous value of 120 degrees. For reference, charge attacks have a 360 degree attack angle.
11. Charge attacks now give a +50% bonus to the base attack modifier (e.g. a player with a base attack stat of 4 gets a +2 bonus for charge attacks). Only affects player attacks at the moment.
12. Fixed a bug where attacks wouldn't debounce properly while blocking.
13. Fixed a bug where the grappling hook chain would flicker for a frame or two in strange directions when fired midair or while moving the camera quickly.
14. Added the tutorial level! It can be skipped on subsequent playthroughs. Will probably incur some bugs, but that's life. May add to it as time goes on.
15. Increased the exp gained by completing a dungeon to 50% of the total exp required for the next level. Makes completing dungeons more valuable at high levels when enemy kills aren't as rewarding.
16. Fixed the Hotkeys HUD to properly indicate when the grappling hook is active/inactive.
17. Slightly increased the stamina costs of attacks to reduce the effectiveness of normal attack spam (without any investment in agility). Normal attacks went from 5 to 8 stamina while charge attacks went from 8 to 12.
18. Reduced the amount of pillbug acid particles even further.
19. Fixed an issue where the sphere of doom would do no damage
20. Fixed an issue where the audio effect from the sphere of doom would be audible before activating the final key
21. Fixed a bug where the cursor disappears when returning to the main menu from the game
22. Fixed a bug where the eV and contrast reset to their default values when the sphere of doom countdown finished.
23. Fixed a bug where the final Obelisk would simply activate the portal rather than starting the countdown sequence and sphere of doom.
24. Fixed a bug where the cursor would be locked but visible in the main menu.
Files
Get Rite of Tephra
Rite of Tephra
Explore dangerous caverns with your grappling hook!
Status | In development |
Author | PlatypusGames |
Genre | Adventure |
Tags | 3D, Action RPG, Dungeon Crawler, Exploration, Fantasy, Hack and Slash, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- update 0.19 is finally out!Nov 23, 2019
- Patch Notes: 0.18 "Pumice"Aug 07, 2019
- Patch Notes: 0.17 "Pumice"Jun 26, 2019
- Patch Notes: 0.16 "Pumice"Jun 20, 2019
- Patch Notes: 0.14 "Pumice"Jun 15, 2019
- Patch Notes: v0.13 "Pumice"Jun 12, 2019
- Patch Notes: 0.12 "Pumice"Jun 11, 2019
- v0.11 hotfixJun 10, 2019
- Patch Notes - 0.11 "Pumice"Jun 10, 2019
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